![]() ![]() ![]() You are also given a lantern and warned that using it in the dark can attract unwanted attention, but in an interesting departure from the first Amnesia, this lantern has unlimited fuel. It’s also fairly linear, and you’ll never have to go more than one room over to find what you’re looking for in the few environmental puzzles you’ll face. ![]() Items you pick up float in front of you, there are no contextual ledges that respond to jumping (jumping is worthless for the most part), and enemy encounters are limited to single rooms, so escaping is as simple as running to a dark corner on the other side, ducking, and letting the enemy walk past. Knowing that he might still be in there when I walked through the door was an awful feeling.Īmnesia: Amnesia feels more like controlling an interactive ride than an actual human being. He stopped, got up, and walked slowly towards the window, staring at me for a good 15 seconds before disappearing into the darkness. I passed by a window to a room I needed to enter, and spotted a gruesome-looking fellow playing piano. Some inmates are hostile, some are not, and not knowing if the guy sitting in the corner watching you is going to attack or let you pass keeps you on constant edge. Outlast is not a solitary experience, and surrounds you with the asylum’s inhabitants. And if you aren’t stepping through blood and guts, you’ll find other bodily fluids coating the floors and walls instead.īut beyond the asylum, the inmates really steal the show. Disembodied hands and legs float in the toilets, decapitated corpses litter every corner, and even the inmates who are still alive are disfigured to a stomach-churning degree. It features more torture and mutilation than all of the Saw movies combined, and the handiwork of those atrocities is everywhere. Outlast: Mount Massive Asylum is aggressively disturbing. ![]()
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